What is the difference between warlords and beyond the sword




















On the other hand can I go back to playing the game with just one expansion pack. I'm kind of confused. Joined: Oct 30, Messages: Uhm just skip Warlords. Joined: May 4, Messages: They have free two day shipping. You get both expansions and colonization. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams?

Learn more. Ask Question. Asked 10 years, 8 months ago. Active 9 years, 2 months ago. Viewed 10k times. Improve this question. FAE And you need to found them in a city with Wall Street so they don't criple your economy. My favorites are Sid's Sushi, which gives food to each city depending on how much seafood and rice you have, and Mining Inc, which gives your cities extra hammers depending on how many metals you own.

I don't use corporations unless i'm purposefully trying to go for a peaceful game, and get a space race win. In that situation I micromanage a bit more, so i can spend the time spreading the corporations to every city i own, etc. If i'm going for a military win, state property, which disallows corporations is a much better economic civ. It eliminates the distance from the capital maintenance that is horrible in a huge empire, but not really a problem in a small peaceful empire.

It also gives extra food to workshops and watermills, which you'll have a ton of building your army. Espionage is a fun addition, but most games I largely ignore it. Espionage missions cost money, at least the big ones. Some buildings produce espionage points, courthouses early on, but that won't be enough to pull off the big missions. So would you rather get that next tech earlier?

I'd rather get the next tech. The AI will often use espionage against you when it hates you, but doesn't want to risk an attack against you. But espionage definitely has its uses. It's great for war. I usually pump an enemy i'm about to attack full of espionage points so I can see what they're researching, and see what they're building, and see where all their units are. Also spies can cause a revolution in a town for 1 turn. This removes all their defenses for 1 turn, so you don't have to waste a turn or two having your siege units break down their defenses.

I like espionage for diplomatic wins. You can poison enemy cities, and make their citizens unhappy, do both at the same time, and most cities will starve. Do this to your rival and his allies to really decrease their population and thus decrease the UN or apostolic palace votes they have. Add some extra farms to your own cities, and you can often tip the scales in your favor. You dont even have to perform missions to jack up the enemy.

Walk into its territory and start destroying improvements on key resources, especially those that it doesn't have spares of. You can be especially abusive to the AI by knocking out its access to a resource, then calling it up and offering to trade that resource to them, lol. This is especially useful late game to deny an opponent access to resources needed to make the high end military units or spacecraft components.

I loved BTS. Corporations are incredibly powerful but can also cripple your economy. They were due to be rebalanced in a patch, but I'm not sure what's happened. I'm thinking of getting back into Civ. Does anyone have any mod recommendations? Automatic missionaries was a great help. I had Civ4 for all of a month before I misplaced the install disc. I should do that sometime soon though. I'm sure you could 'acquire' the image to burn a new disc and use for install purposes. If you snag BtS then you use its disc to play the game.

I like Civ 4 a lot - there was a full two month period last year when I was totally enthralled with it - but I have found out that I am really quite horrible at it. I can't seem to win in any way except "outlast every other mother-f'er on the board" or with the space victory. Space victories feel like cheating somehow Once one piffling little empire declares war on me, I ruin my economy, fail to produce enough science to keep up with everyone else, and often lose the damn war anyway.

If nobody attacks me, I'm good to go and usually manage to hold out pretty well. I've won fairly handily on the difficulty level below "Normal" where you have a slight advantage, but can't seem to pull off a win on the balanced mode. Well duh, the answer to your problems is obvious. I used to be the same, but in my recent games I've been more aggressive.

I've learnt to stop obsessing about having all the best buildings in all my cities. Building up a big military is quite expensive, but you just have to go for it.

If you can win a decent amount of ground, then you'll quickly catch up again in tech. You'll drop behind in tech when you are in a major war, so you need to make sure you have a basic plan before you attack. I generally target a large island or peninsula and make enough troops to be sure I can conquer it. Gods of Old is the standard game, based on principles of Mesopotamian religion. Each of the seven Ancient Mesopotamian gods in the game has a special ability and can unleash calamities such as earthquakes and floods.

A futuristic sci-fi scenario with clone armies and mechanized units set in the s. This scenario is available as an expansion on the Epic game as well as being a standalone scenario. The setup of the map at the beginning of the scenario is similar to the world in Nineteen Eighty-Four with America Inc.

Another improved and updated favorite among fans' mods for Civilization IV that revolves around the re-enacting history on Earth, guiding your game in through an alternative, but still realistic history, unique every game you play. The most important concept behind the mod is that civilizations don't start all at the beginning of the game, but appear at different times.

For instance, picking the Arabs, the game will autoplay until AD, when the player will take control and find a world that may have developed in an unpredictable way. Dynamic rise and fall of civilizations, stability management unstable empires will risk secessions and civil wars , plague, world congresses, customized AI, unique civilization powers and world wars are the most prominent and innovative features of this mod. Games review, [37] and " a fresh new coat of paint to the core Civilization gameplay " in the GameSpot one.

New wonders feature in the game:. These new technologies unique to the Beyond the Sword expansion are narrated by Sid Meier ; the technologies from the original Civilization IV are still voiced by Leonard Nimoy. Civilization Wiki Explore.

Civilization VI. All Games. Explore Wikis Community Central. Register Don't have an account? Civilization IV: Beyond the Sword. Edit source History Talk 4. Do you like this video? Play Sound. Cancel Save. Universal Conquest Wiki. Wheel , Agriculture. Aggressive, Organized [23]. Bowman Archer [23]. Garden Colosseum [23]. Wheel , Mysticism. Justinian I [14]. Cataphract Knight [23]. Hippodrome Theatre [23]. Hunting , Mining.



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