Which dominion should i buy




















There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.

Intrigue and Seaside — in either order — would be my choices for the first two expansions. The cards are fun, the attacks are formidable. These both blend nicely with the original base set, usually producing a well-balanced game. From there, there are three ways you can go. I recommend getting all three of these at some point. Hinterlands — This expansion enlarges the game all around by small increments. Contains some very powerful cards, and some cards allow you to do things when you buy or gain them.

The overall feel of the set is that it gave me some new ways to view — and use — many cards from the older sets. Cornucopia — In my opinion, the best of the small sets. The focus is that this set promotes having a diverse selection of cards in your deck.

Overall, this set is geared toward big money. Guilds — this is probably the blandest of the small sets. Oh, and many cards will give you something when you trash other cards. I personally think Dark Ages is easier. They are not a part of the normal Dominion Games. They could be from one of the fan games. Pingback: Review: Dominion Prosperity - Gameruman. Most Eurogamers seem to prefer the base game and Prosperity or Seaside.

The later expansions, starting with Dark Ages are, imo, for experienced players. Of course, if an expansion is on sale and the reviews look good to you, buy it! I am new to dominion but I have played base seaside intriuge cornucopia guilds alchemy and prosperity I love the game overall even just the base and alchemy is an eh but there is just no ruining this game from the gods.

Hey all! We already have the base set, Seaside, and Intrigue. What should we get next? Please suggest your top 3 and why, preferably listing them by preference! Of course, if you find an expansion on sale, buy it! Ameritrash: Intrigue, Hinterlands, Cornucopia and Guilds. Nocturne has some random events Hexes and Boons which some Eurogamers may not like. You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account.

Notify me of new comments via email. Notify me of new posts via email. Dominion Strategy. Skip to content. Contact Us Dominion Online Discord. What expansions should I get? What Dominion expansions should I get? Here is an overview of each expansion: Dominion 2nd Edition : The base game. Click to email this to a friend Opens in new window Click to share on Twitter Opens in new window Click to share on Reddit Opens in new window Click to share on Facebook Opens in new window.

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March 7, at PM. April 21, at AM. June 27, at PM. July 3, at AM. July 16, at PM. August 26, at AM. August 28, at PM. Jessica says:. Finding the best Dominion expansion for you can be tough, as there are many Dominion expansions to choose from. In this article we rank the Dominion expansions to help you choose which set you should get next. Important: None of the Dominion expansions can be played without one of the standalone Dominion sets , that is to say either the Dominion base game or Dominion Intrigue , so make sure you have one of those first.

Dominion Prosperity is the best Dominion expansion. The expansion concerns extravagant riches for the high end Dominion player. Furthermore, it adds multiple valuable treasure cards, most notably Platinum, which grants a player 5 purchasing power.

Furthermore, Prosperity contains several action cards that cost six or seven purchasing power, and Colonies, which are worth 10 victory points. Colonies and Platinum are game changing additions, because they make games longer and strategically deeper. This is especially important for new players who may have trouble dealing with the Big Money problem in Dominion.

Platinum and Colonies by themselves add an extra level of strategy to any Dominion game. That is why Prosperity combines very well with all the other expansions. On top of Platinum and Colonies, Prosperity contains great action and treasure cards. Most notably, Prosperity contains Forgery and Mint, which are some of the strongest trashing cards in the game.

These cards are great because they are only effective when a skilled player properly plans how to use them, and they can backfire completely when used incautiously. And one of the biggest upsides of these cards is that they are so powerful that they can potentially speed up games a lot. All these factors make Prosperity our favorite Dominion expansion by a very wide margin. Dominion Renaissance introduces Projects, which can completely change Dominion strategically.

For example, if you pay 8 to activate the Citadel project, the first action card you play in a turn is automatically replayed. This dramatically increases the power of some action cards and may lead you to play a completely different strategy than you would otherwise.

The projects also combine well with the other expansions and therefore we think that projects add a lot of replay value to Dominion. Furthermore, Renaissance distinguishes itself from other deck building games by bringing back Coffers and introduces Villagers. Coffers are physical coins that you can save up to spend in future turns, and Villagers are action tokens that serve the same purpose. Dominion Empires reshapes Dominion with Landmarks, which change the scoring mechanisms.

Landmarks thus reshape the game in a fundamental way. For example, buying a lot of Silver and Gold is generally a strong backbone of any strategy. But, if Bandit Fort is in the game, each Silver and Gold count as negative two victory points. Thus, players must somehow get rid of their Silver and Gold before the game ends, or find other strategies to build their deck altogether.

In addition to Landmarks, Empires introduces the Debt mechanic. To us, the Debt mechanic is fun at times, but nothing revolutionary. Dominion Seaside introduces durability cards : cards that stay in play to do something on the next turn. They are generally fun and easy to understand. Seaside also introduces three mats : the native village mat, the island mat and the Pirate ship mat. These mats are only a minor part of the expansion, because all of them only relate to one card each.

Pirate Ship mat and the Island mats are easy and fun. Seaside is one of the best Dominion expansions, because it has the best average card q uality. It just adds so many fun cards, such as Treasure Map. Once you find two treasure maps in your hand at the same time, you get 4 Gold cards on top of your deck. Treasure Map is one of the best designed cards in all of Dominion because good players can really increase their odds of finding the treasure maps sooner.

Seaside is fantastic and probably the first expansion you should buy. It adds so many great cards while making the least changes to the game.

Dominion Menagerie introduces several new mechanics, which we explain in detail in our full Dominion Menagerie review. The biggest introduction of Menagerie is Exile. Additionally, exiled victory cards still count towards your victory points. But there are also ways to exile powerful cards straight from the supply, and then bring these cards back to your deck. This can for example be done with Way of the Camel, which exiles a Gold straight from the supply.

Way of the Camel is also an example of a Way card. Way cards are also appreciated primarily by advanced players, because they introduce more decision points and ways pun intended to fine tune your strategy. To use a Way card a player must play an action card and then choose to forgo the normal effect of the action card, to instead play the effect of the Way card.

The Way cards are always available to all players and can be used indefinitely. The other notable additions of Menagerie are Horses , which function like single use cards that draw an extra card. Players can stack horses in their deck to build up to a mega turn, or just sprinkle in horses for some extra cards here and there. And, the Menagerie expansion also adds some strong reactive cards. Reaction cards enable more interaction between players and this has been somewhat missing in other Dominion sets.

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